Tranzfuser Alumni Profiles

Find out what happened to teams and individuals from the past few years of the competition! Take a look at what Tranzfuser has meant to our Alumni and how it has shaped their professional development.

2023 Team

Luke Maloney – Dragon Scale Studios

“Going into the competition, I used to think that ‘the game is everything’. However, you will quickly learn that the game is only 50% of the project, and the studio and team make up the other half.”

View Profile
2023 Team

Usman Tarafdar- Knockback Games

“Tranzfuser allows recent graduates to gain industry experience from professionals, whilst also being in a collaborative environment with other graduate teams in a similar position as you.”

View Profile
2022 Team

Luke Mills – Dink

“The Tranzfuser programme was an invaluable learning experience and helped the entire team take their first steps towards a career in the game development industry”

View Profile
2022 Team

Scott Dickens: Skyline Studios Games

“A chance to experience what its like to be a start up games studio in the UK, we knew it would be tough but nothing worth achieving in life is easy so we just wanted to seize the moment and just really give it our all.”

View Profile
2022 Team

Harris Debenham: Kaleidoscope Games

“Tranzfuser gave us a brilliant foot in the door of the games industry, and offered loads of incredibly helpful support both in starting a studio, and introducing all of the teams to what being an indie developer means”

View Profile
2021 Team

Anthony Clarke: JFi

“We learned a lot about how to present our game and crucially, gained a lot of confidence in pitching an idea which will definitely go a long way towards helping us in the future.”

View Profile
2021 Team

Max Elmore: Solar Flare London

“Up-and-coming game dev talent should apply as it is the ideal programme for university graduates who are looking to transition from higher education to the beginning of their independent game dev career.”

View Profile
2020 Team

Finn Fleming – OFFBRAND

“There’s no better way to kick-start your career in the UK games industry. Whether you’re a small team with big dreams or a temporary assembly looking to gain some work experience and a strong portfolio piece, Tranzfuser can give you the tools you need to make an impact in the industry.”

View Profile
2020 Team

Akshay Jain – Wordplay

“Tranzfuser lets one see through their concepts turning into a playable prototype while constantly encouraging participants to mix and work with new people, creating new leadership opportunities and giving a chance to experiment.”

View Profile
2019 Team

Alessio Giustarini – Mediashake

“Throughout the whole process of Tranzfuser, from the application to the EGX event, through all the mistakes done and lessons learnt, I don’t think we could have gone through a better experience to prepare ourselves for the future. The professionalism of all the staff and the organisation, whilst still being welcoming, is the perfect transition between the university and the professional world.”

View Profile
2018 Team

Emily Bailey – Antler Studios

“If you want to know what it’s like to be a studio or make an independent title, I would strongly advise you to jump at this opportunity. We picked up so many great lessons during our journey through Tranzfuser which have aided us throughout our last two years in business as an indie studio.”

View Profile
2016 Team

Pod O’Donnell – Red Spear

“To us as soon as we heard about the scheme we were sold. Obtaining funding to embark on the start to finish development of a game with full creative control? That’s an opportunity not many have and many would kill for.

I’m just thankful that we had this opportunity, it was instrumental in my quest to enter the game’s industry and I know anyone else who applies and is accepted will be able to say the same.”

View Profile
2016 Team

Brad Smith – Miracle Tea

“Tranzfuser gave me a shortcut to a certain level of confidence and growth that I never knew I had. As a result of that growth, I’ve been asked to mentor students at my local university, be a judge for game jams in my community and asked to speak at conferences overseas.”

View Profile
2016 Team

Adam Boyne – BetaJester

“Tranzfuser gave us the step up to move from early days start-up to functioning games company. The connections we made during the Tranzfuser window have helped us to grow into the sustainable company we are today. It taught us the value of time when it comes to short-term development, gave us pitching and networking skills that have helped in all aspects of our careers, and gave us a better idea of what we are able to accomplish when we set our minds to it.”

View Profile
  • This field is for validation purposes and should be left unchanged.