Alumni Profile: Anthony Clarke

JFi - 2021 Team

Tranzfuser Project Description

Loch Ness is a multiplayer horror game about seeking out evidence of the Loch Ness Monster.

Quick Q&A

If you could turn the clock back, would you do anything differently?

The main advice we’d give to people applying for Tranzfuser 2022 from our experience is to scope your project right! We see a lot of people go into Tranzfuser with their dream game, which is far too high in scope and never sees the light of day.

On the other hand, we undershot and went too low in scope, aiming to make something quick and short that we could self-publish. This wasn’t a good fit for Tranzfuser either.

The kind of games, in our experience, Tranzfuser works best for are mid-sized games that will be picked up by a publisher, and the skills, time and funding Tranzfuser gives will fully equip you for creating a prototype and pitching to them.

Our only other advice would be to fully take advantage of everything Tranzfuser offers, including the industry mentors- don’t be afraid to talk to them outside of the programme – they are extremely supportive!

What made you want to take part in the competition?

We applied for Tranzfuser because we wanted the opportunity to start our own studio and work for ourselves. We were encouraged to apply by a lecturer and for the most part we wanted to access the funding and networking opportunities.

What benefits did Tranzfuser bring to your game dev career?

Tranzfuser was an immense help in many ways that we didn’t predict.

Our facilitator was very friendly and helpful and had a real passion for our project, and many of his ideas ended up improving our game a lot.

Probably the most helpful skills we learned from Tranzfuser, though, came from the virtual pitching sessions. We learned a lot about how to present our game and crucially, gained a lot of confidence in pitching an idea which will definitely go a long way towards helping us in the future.

What are you doing now?

We released our project Loch Ness into early access shortly after Tranzfuser ended and have so far sold around 1,700 copies. We plan to continue to work on the game for a few months until we are out of early access, and then use the revenue from this game to start on a new prototype for our second game.