Alumni Profile: Mihai Maftei
ReEngage - 2022 Team
Tranzfuser Project Description
The project we worked on for Tranzfuser was an attempt at trying to make an action hack & slash type of game in an indie environment. It featured a 3rd Person Camera, basic attack and roll, and a rudimentary ability choosing system.
If you could turn the clock back, would you do anything differently?
In hindsight, the 12-week production revealed we had been over ambitious and Tranzfuser required to think harder about how we can offer more value to stakeholders given our limited resources as an indie team. In the future, we’ll focus on delivering a simpler concept.
What made you want to take part in the competition?
We are a small game development team with experience in programming, but with little experience in Marketing. Tranzfuser seemed like the best option for a team fresh out of university.
Why should the up-and-coming game dev talent of tomorrow apply to Tranzfuser?
Tranzfuser gives new and inexperienced teams insight into how the indie games industry operates, build relationships, understand how to promote and market their game and how to turn their passion into a product.
What benefits did Tranzfuser bring to your game dev career?
Tranzfuser gave us the chance to learn and understand some effective game marketing and audience building strategies. Additionally, to understand what stakeholders are looking for from customers to publishers. Moreover, it was a great chance to build relationships with figures in the industry as well as with other participating teams.
What are you doing now?
We are currently working on a mobile game with 10k downloads, called Samurai vs Ninja, and on a local co-op party game for PC & Switch.