Tranzfuser Project Description
Launch Test was our project and is an over the top sandbox experience, where you design and create your own Rocket to solve objectives in the hand crafted sandbox.
Think Goat Simulator but with explosive payloads.
If you could turn the clock back, would you do anything differently?
We would probably have taken a game with a more compact game loop forward. We love ‘Launch Test.’ But the amount of content needed to fully bring a modern sandbox to life is a lot for a small team of three to do in 3 months.
Which meant the final prototype was only a shadow of what we had planned. The game demonstrated the core ideas really well but the deeper aspects of it had to be communicated verbally.
What made you want to take part in the competition?
We all always wanted to develop our own IP, and Tranzfuser was the perfect launching pad to pursue straight out of uni. Probably one of the best ways to tip toes into the large world of indie development
Why should the up-and-coming game dev talent of tomorrow apply to Tranzfuser?
Firstly the time pressure keeps you locked in, and you will rapidly develop your project in that short amount time.
Secondly it is a great source of funding and even if you don’t get it the exposure and networking you get from going to EGX is invaluable.
Finally, the greater success the Tranzfuser becomes the more eyes alumni like us get.
What benefits did Tranzfuser bring to your game dev career?
Tranzfuser gave us some security straight after uni by helping us finance a studio and game. But also challenged us and kept us focused with routine deadlines.
I think the key experience it taught us how to sell and market our game which is something that isn’t really taught at Uni. Other than the occasional comment about ‘How competitive the industry is.’
Which is true but Tranzfuser teaches you how to navigate this quite well considering you’re competing against 20 other teams.
What are you doing now?
The Team sadly went from 3 to 2, but we are still actively developing ‘Launch Test’ and are making plans for this year.
We are working in the game industry with other studios full time and then on Launch Test in our free time. Which means development is slower but we are willing to just give it the time it takes to make it the experience we dream of.