Tranzfuser Alumni Profiles
Find out what happened to teams and individuals from the past few years of the competition! Take a look at what Tranzfuser has meant to our Alumni and how it has shaped their professional development.
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2024 Team
Hermit House (formerly Kash & Germ)
Experience life as a hermit crab. Traverse the ruins of an underwater house in search of better shells.
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2024 Team
Slimey Hatch Studios
A Roguelike RPG where you draw your own character in ‘Pant’ and use it to delete all of the files on a retro windows-esque computer desktop!
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2024 Team
Yellow Whale
Project: FLUX is a pixel puzzle platformer in which you must solve given a set amount – or none – of Double Jumps, Gravity Shifts, or Teleportation per level.
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2024 Team
Willow Studios
LAW 56 is a multiplayer, ice hockey party brawler. Players hit, skate, jump, grind, and shoot their way to victory in futuristic arenas.
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2024 Team
VEXT GAMES
Vextorial is a multi-dimensional puzzle-platformer about Pilo changing gravity and switching planes with a simple click in the matrix world.
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2024 Team
Studio Morgan
A cosy, first person metal detector adventure game, where you reunite residents of the Cornish island of Glasden with things they have lost.
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2024 Team
Tombstone Studios
Physics-based tomfoolery?
Launching anything and everything around a 15th century Gothic tower?
Magical medieval mayhem?
Robes & Wrinkles.
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2024 Team
SoundCasterStudios
Test your skills and split your focus in a rhythm/arcade game fusion! Two gameplay styles merge into one in the wild world of SoundCaster!
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2024 Team
Purr Point Production
Do you love animals and need to chill? Join our Kaiju cat on her quest to save her kittens by flattening a city with broken physics!
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2024 Team
PigMe Studios
PigMe Studios is on a mission to create the next cosy narrative game, evoking the nature of English horticulture and local businesses.
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2024 Team
Hunters Moon Games
A psychological horror game set in the City of Norwich with Eldritch themes and local myths like the Black Shuck.
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2024 Team
Haemogoblins
BloodBound is a 2D-Pixel art roguelite where the blood of your enemies can be used to unlock your powerful blood-bending abilities.
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2024 Team
Fully Human Games
Landship is a tank driving survival horror game with a focus on gameplay, featuring low tech analogue equipment and nightmarish creatures.
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2024 Team
Flag House Studios
Traverse the troubled galaxy, rescue aliens, and keep your business afloat. Can you make a decision for the greater good?
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2024 Team
Cuppa Coffee Games
ScrapShift: a 3D hack-n-slash where the player uses magnetic gauntlets to beat the gang that runs the Scraplands and has taken their Nana.
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2024 Team
Bool Studios
Boolantics: a unique rogue-like deck builder where players use logic gates to hack increasingly difficult firewalls. How far will you hack?
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2024 Team
BlackBox Studios
BoomBall Extreme is a chaotically exciting football game where every second counts and every goal matters!
Bring The Boom, Set The Score!
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2024 Team
Binaric
A high-octane twin-stick action rogulelike, where time is your enemy – relentlessly forcing split-second decisions to survive certain doom.
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2023 Team
Luke Maloney – Dragon Scale Studios
“Going into the competition, I used to think that ‘the game is everything’. However, you will quickly learn that the game is only 50% of the project, and the studio and team make up the other half.”
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2023 Team
Usman Tarafdar- Knockback Games
“Tranzfuser allows recent graduates to gain industry experience from professionals, whilst also being in a collaborative environment with other graduate teams in a similar position as you.”
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2023 Team
Matthew Baldwin – Pale Blue Ocean
“I got so much insight from the speakers and those involved in Tranzfuser about how myself and my team should go about setting up our studio.”
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2023 Team
Hanwen Zhuang- Carnivore
“Tranzfuser is the one of the most competitive competitions for the young talent in game industry and it can offer a valuable experience”
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2023 Team
Elliot Jermy – Zeta Games
“Starting our own indie game studio was always a goal of ours and Tranzfuser was the perfect opportunity to turn our small game into a commercial project.”
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2023 Team
Yang Hong – Eventide Birds
“Tranzfuser provided us with knowledge about every essential thing a game dev studio will need.”
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2022 Team
Serena Green – Lasagna Games
“My dream is to have my own game studio, but I thought this would be a far off goal, Tranzfuser gave me the confidence and resources to make my dream a reality.”
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2022 Team
Luke Mills – Dink
“The Tranzfuser programme was an invaluable learning experience and helped the entire team take their first steps towards a career in the game development industry”
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2022 Team
Daniel Haynes – Head Empty Studios
“Tranzfuser taught us to graduate from a student mindset into a business mindset. “
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2022 Team
Esewi Egheosa – Jawbyte Games
“We all always wanted to develop our own IP, and Tranzfuser was the perfect launching pad to pursue straight out of uni.”
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2022 Team
Scott Dickens: Skyline Studios Games
“A chance to experience what its like to be a start up games studio in the UK, we knew it would be tough but nothing worth achieving in life is easy so we just wanted to seize the moment and just really give it our all.”
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2022 Team
Daniel Wiltshire: Alarming Ladder Studios
“Tranzfuser provided us with the resources and connections within the industry to build a sustainable studio.”
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2022 Team
Harris Debenham: Kaleidoscope Games
“Tranzfuser gave us a brilliant foot in the door of the games industry, and offered loads of incredibly helpful support both in starting a studio, and introducing all of the teams to what being an indie developer means”
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2022 Team
Mihai Maftei: Chessers Studios
“Tranzfuser gave us the chance to learn and understand some effective game marketing and audience building strategies.”
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2022 Team
Ethan Wall: ReEngage
“Tranzfuser is great because it lets you see what your capabilities are; and to know where to improve.”
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2022 Team
Casper Witor: Creature friends
“Tranzfuser is an experience that University fundamentally can’t teach you. It’s the theory of game design and business management applied in a real world scenario.”
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2021 Team
Joe Clark: Studio 316
“Tranzfuser was the start of our journey in bringing our studio and business to life, and it has only continued snowballing since.”
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2021 Team
Russell Al-Medenni: RAA Studios
“The project we worked on was Sinbad. It is a third person platformer inspired by middle eastern folklore.”
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2021 Team
Anthony Clarke: JFi
“We learned a lot about how to present our game and crucially, gained a lot of confidence in pitching an idea which will definitely go a long way towards helping us in the future.”
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2021 Team
Max Elmore: Solar Flare London
“Up-and-coming game dev talent should apply as it is the ideal programme for university graduates who are looking to transition from higher education to the beginning of their independent game dev career.”
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2020 Team
Finn Fleming – OFFBRAND
“There’s no better way to kick-start your career in the UK games industry. Whether you’re a small team with big dreams or a temporary assembly looking to gain some work experience and a strong portfolio piece, Tranzfuser can give you the tools you need to make an impact in the industry.”
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2020 Team
Akshay Jain – Wordplay
“Tranzfuser lets one see through their concepts turning into a playable prototype while constantly encouraging participants to mix and work with new people, creating new leadership opportunities and giving a chance to experiment.”
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2020 Team
Máté Tóth Ridovics – Chimera Tales
“Tranzfuser literally helped us to become a real team then establish our company where we can work on our passion project’s Vertical Slice full-time. We can’t be grateful enough for this.”
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2019 Team
Alessio Giustarini – Mediashake
“Throughout the whole process of Tranzfuser, from the application to the EGX event, through all the mistakes done and lessons learnt, I don’t think we could have gone through a better experience to prepare ourselves for the future. The professionalism of all the staff and the organisation, whilst still being welcoming, is the perfect transition between the university and the professional world.”
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2018 Team
Emily Bailey – Antler Studios
“If you want to know what it’s like to be a studio or make an independent title, I would strongly advise you to jump at this opportunity. We picked up so many great lessons during our journey through Tranzfuser which have aided us throughout our last two years in business as an indie studio.”
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2016 Team
Caoimhe Roddy – Cold Sun Studios
“It was an amazing learning experience and I left Tranzfuser feeling like there was a corner of the industry I belonged to and I was excited to learn more as a producer!”
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2016 Team
Pod O’Donnell – Red Spear
“To us as soon as we heard about the scheme we were sold. Obtaining funding to embark on the start to finish development of a game with full creative control? That’s an opportunity not many have and many would kill for.
I’m just thankful that we had this opportunity, it was instrumental in my quest to enter the game’s industry and I know anyone else who applies and is accepted will be able to say the same.”
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2016 Team
Brad Smith – Miracle Tea
“Tranzfuser gave me a shortcut to a certain level of confidence and growth that I never knew I had. As a result of that growth, I’ve been asked to mentor students at my local university, be a judge for game jams in my community and asked to speak at conferences overseas.”
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2016 Team
Adam Boyne – BetaJester
“Tranzfuser gave us the step up to move from early days start-up to functioning games company. The connections we made during the Tranzfuser window have helped us to grow into the sustainable company we are today. It taught us the value of time when it comes to short-term development, gave us pitching and networking skills that have helped in all aspects of our careers, and gave us a better idea of what we are able to accomplish when we set our minds to it.”