Tranzfuser Alumni Profiles
Find out what happened to teams and individuals from the past few years of the competition! Take a look at what Tranzfuser has meant to our Alumni and how it has shaped their professional development.
Luke Maloney – Dragon Scale Studios
“Going into the competition, I used to think that ‘the game is everything’. However, you will quickly learn that the game is only 50% of the project, and the studio and team make up the other half.”
Usman Tarafdar- Knockback Games
“Tranzfuser allows recent graduates to gain industry experience from professionals, whilst also being in a collaborative environment with other graduate teams in a similar position as you.”
Matthew Baldwin – Pale Blue Ocean
“I got so much insight from the speakers and those involved in Tranzfuser about how myself and my team should go about setting up our studio.”
Hanwen Zhuang- Carnivore
“Tranzfuser is the one of the most competitive competitions for the young talent in game industry and it can offer a valuable experience”
Elliot Jermy – Zeta Games
“Starting our own indie game studio was always a goal of ours and Tranzfuser was the perfect opportunity to turn our small game into a commercial project.”
Yang Hong – Eventide Birds
“Tranzfuser provided us with knowledge about every essential thing a game dev studio will need.”
Serena Green – Lasagna Games
“My dream is to have my own game studio, but I thought this would be a far off goal, Tranzfuser gave me the confidence and resources to make my dream a reality.”
Luke Mills – Dink
“The Tranzfuser programme was an invaluable learning experience and helped the entire team take their first steps towards a career in the game development industry”
Daniel Haynes – Head Empty Studios
“Tranzfuser taught us to graduate from a student mindset into a business mindset. “
Esewi Egheosa – Jawbyte Games
“We all always wanted to develop our own IP, and Tranzfuser was the perfect launching pad to pursue straight out of uni.”
Scott Dickens: Skyline Studios Games
“A chance to experience what its like to be a start up games studio in the UK, we knew it would be tough but nothing worth achieving in life is easy so we just wanted to seize the moment and just really give it our all.”
Daniel Wiltshire: Alarming Ladder Studios
“Tranzfuser provided us with the resources and connections within the industry to build a sustainable studio.”
Harris Debenham: Kaleidoscope Games
“Tranzfuser gave us a brilliant foot in the door of the games industry, and offered loads of incredibly helpful support both in starting a studio, and introducing all of the teams to what being an indie developer means”
Mihai Maftei: Chessers Studios
“Tranzfuser gave us the chance to learn and understand some effective game marketing and audience building strategies.”
Ethan Wall: ReEngage
“Tranzfuser is great because it lets you see what your capabilities are; and to know where to improve.”
Casper Witor: Creature friends
“Tranzfuser is an experience that University fundamentally can’t teach you. It’s the theory of game design and business management applied in a real world scenario.”
Joe Clark: Studio 316
“Tranzfuser was the start of our journey in bringing our studio and business to life, and it has only continued snowballing since.”
Russell Al-Medenni: RAA Studios
“The project we worked on was Sinbad. It is a third person platformer inspired by middle eastern folklore.”
Anthony Clarke: JFi
“We learned a lot about how to present our game and crucially, gained a lot of confidence in pitching an idea which will definitely go a long way towards helping us in the future.”
Max Elmore: Solar Flare London
“Up-and-coming game dev talent should apply as it is the ideal programme for university graduates who are looking to transition from higher education to the beginning of their independent game dev career.”
Finn Fleming – OFFBRAND
“There’s no better way to kick-start your career in the UK games industry. Whether you’re a small team with big dreams or a temporary assembly looking to gain some work experience and a strong portfolio piece, Tranzfuser can give you the tools you need to make an impact in the industry.”
Akshay Jain – Wordplay
“Tranzfuser lets one see through their concepts turning into a playable prototype while constantly encouraging participants to mix and work with new people, creating new leadership opportunities and giving a chance to experiment.”
Máté Tóth Ridovics – Chimera Tales
“Tranzfuser literally helped us to become a real team then establish our company where we can work on our passion project’s Vertical Slice full-time. We can’t be grateful enough for this.”
Alessio Giustarini – Mediashake
“Throughout the whole process of Tranzfuser, from the application to the EGX event, through all the mistakes done and lessons learnt, I don’t think we could have gone through a better experience to prepare ourselves for the future. The professionalism of all the staff and the organisation, whilst still being welcoming, is the perfect transition between the university and the professional world.”
Emily Bailey – Antler Studios
“If you want to know what it’s like to be a studio or make an independent title, I would strongly advise you to jump at this opportunity. We picked up so many great lessons during our journey through Tranzfuser which have aided us throughout our last two years in business as an indie studio.”
Caoimhe Roddy – Cold Sun Studios
“It was an amazing learning experience and I left Tranzfuser feeling like there was a corner of the industry I belonged to and I was excited to learn more as a producer!”
Pod O’Donnell – Red Spear
“To us as soon as we heard about the scheme we were sold. Obtaining funding to embark on the start to finish development of a game with full creative control? That’s an opportunity not many have and many would kill for.
I’m just thankful that we had this opportunity, it was instrumental in my quest to enter the game’s industry and I know anyone else who applies and is accepted will be able to say the same.”
Brad Smith – Miracle Tea
“Tranzfuser gave me a shortcut to a certain level of confidence and growth that I never knew I had. As a result of that growth, I’ve been asked to mentor students at my local university, be a judge for game jams in my community and asked to speak at conferences overseas.”
Adam Boyne – BetaJester
“Tranzfuser gave us the step up to move from early days start-up to functioning games company. The connections we made during the Tranzfuser window have helped us to grow into the sustainable company we are today. It taught us the value of time when it comes to short-term development, gave us pitching and networking skills that have helped in all aspects of our careers, and gave us a better idea of what we are able to accomplish when we set our minds to it.”