Alumni Profile: Usman Tarafdar
Tranzfuser Project Description
Sincognito is both a solo and online stylized horror game that blends social-deduction and stealth as humans attempt to defeat the 7 Deadly Sins.
During Tranzfuser, with a portion of the multiplayer done, we started working on the single player practice mode. This enabled us to get a lot of player feedback and the ability to showcase the game easily in it’s single player form as opposed to its multiplayer version.
Quick Q&A
If you could turn the clock back, would you do anything differently?
Overall, the intended project outcome for Tranzfuser came out almost as we positively expected. If there was one thing that we could’ve done differently was to lower the scope down slightly as we tried to develop almost all 7 Deadly Sin characters. Closer to the event showcase, we did end up locking out some of the characters that we’re underdeveloped – we did however get player feedback on players still wanting to test out the underdeveloped characters at the showcase event.
What made you want to take part in the competition?
Our goal for Tranzfuser is to ultimately get support from industry professionals. Being in Tranzfuser helped refine our game further into the exponentially profitable product we wish Sincognito to be that’ll also sustain the company in the future.
We also aimed to be selected to partake in the UK Games Fund after Tranzfuser, thus, Tranzfuser also gave us possibilities for networking and securing further funding – we ended up succeeding into being able to partake in DunDev 2024. This competition also put us in contact with professionals, building our relationships and staying competitive in the long-term – conclusively levelling us up to a business-oriented mindset.
Why should the up-and-coming game dev talent of tomorrow apply to Tranzfuser?
Tranzfuser allows recent graduates to gain industry experience from professionals, whilst also being in a collaborative environment with other graduate teams in a similar position as you.
Tranzfuser also gave monetary support to help with development costs during Tranzfuser, supporting development of features that could’ve possibly been cut out due to budget reasons.
What benefits did Tranzfuser bring to your game dev career?
Tranzfuser also helped with presenting at in-person events, whilst supporting us with preparing for the event materials such as art posters etc.
The weekly GBA meetings with industry professionals also helped diversify our skills in areas that we could’ve missed.
What are you doing now?
We are working on the same project, developing both the multiplayer and the single player. We are also preparing for DunDev 2024 which will bring us into contact with 3 other past-Tranzfuser studios that also succeeded, whilst getting into further contact with industry professionals and publisher’s.