Alumni Profile: Serena Green
Tranzfuser Project Description
Use your Grappling hook to swing and pull through the stage as an exciting movement mechanic. Blast through real world inspired stages as fast as you can to stop the destruction of the world.
Quick Q&A
A better understanding of scale would have been massively beneficial for us. Going in, I would’ve never guessed how much effort Social Media and advertising were. We were so caught up in development that a lot of our tranzfuser milestones fell behind, or didn’t accurately reflect the work we had done.
We ended up getting very overwhelmed with everything by the end of Tranzfuser, keeping project management clear and organised is a must to succeed.
My dream is to have my own game studio, but I thought this would be a far off goal, Tranzfuser gave me the confidence and resources to make my dream a reality.
I also wanted to be able to support several of my peers whose skills would be greatly beneficial to the project.
Tranzfuser will teach you things that academia never will, as well as giving you the opportunity to make something that will improve your skillset.
I think this is a must for graduates, especially those interested in starting an indie game company.
Tranzfuser gave us a direct network to several other driven game developers, this group has been incredibly supportive, giving everyone opportunities and support.
Tranzfuser also taught us a lot about overall game dev and networking, things that aren’t taught in academia.
Optimisation and collaboration are things we will prioritise in future positions.
We’re all currently working at other jobs, working on Grapple Gal on the side.
As much as we love game dev, we have bills to pay and need to work other jobs to support our passion. We’re very excited to continue development, and will continue improving and pitching.