Alumni Profile: Yang Hong
Tranzfuser Project Description
Fertility, Crime, and Economy is a real-time strategy game with rouge-like elements, in which the players play the role of the governor for the Province of Alva, trying their best to improve the birth rate, decrease the crime rate, and improve the economic development by applying different policies to the society. They will see how they are influencing the in-game world through both statistics graphs and the life-tracking records of the individuals living there.
Quick Q&A
If you could turn the clock back, would you do anything differently?
One thing I would say is to prepare the Steam page in advance before the final exhibition. I really hope we had it with us at the exhibition Insomnia. Give it some time for the staff to check your tax information and give yourselves some time to polish the page as well. It’s quite beneficial to show your Steam page QR code together with your game on the exhibition to get some initial fans and give people who are interested in your game a good place to keep an eye on your important updates.
What made you want to take part in the competition?
With the hope of starting our own creative business and making our own games, we started to follow the updates of Tranzfuser a long time ago when we realised it contained all that we needed to turn our prototype idea and developing capabilities into a commercial business. We were sure that we would get better knowledge and even move further practically within and soon after the period participating in Tranzfuser.
Why should the up-and-coming game dev talent of tomorrow apply to Tranzfuser?
If you would like to start up an indie-game studio or would like to somehow publish your own game, the experience of participating in Tranzfuser will be extremely beneficial. Except for the financial support, the chance to have an office to work together in, and the chance to show off your game at an exciting exhibition, you’re also going to have different playtests and real feedback, meet industry people and like-minded other talents, and know everything you need to sustainably work as a newly developing studio.
What benefits did Tranzfuser bring to your game dev career?
During Tranzfuser’s time we of course produced a much better version of the demo, but the benefits are far more than that.
We got fruitful knowledge of how things work in the industry, improved pitching decks, and practiced pitching skills, which helped us get admitted by an Incubator later in the same year after we attended Tranzfuser, and I believe the result of such help will not end with this.
Tranzfuser provided us with knowledge about every essential thing a game dev studio will need. During Tranzfuser’s time, we officially registered as a company, settled IP and sharing issues with members, and professionally arranged human resources change… all under suggestions and tutoring from Tranzfuser which helped us keep on the right way and avoided a lot of problems that could have been happen. We also proceeded with our social media metrix and added regular updating posts to our routine.
What are you doing now?
We are now working remotely on the same project which we worked on during Tranzfuser. By the very beginning of next year, we will have an on-site place to work together in south London, provided by an incubator we applied for after Tranzfuser and successfully got admitted. For next year we will keep working on the project and at the same time try our best to look for publishers to have the game get access to more players.