
| ResByte Games is a team from the central belt of Scotland who all met through our time at university. We proved our skills, drive and collaborative qualities to one another through our shared experiences and collectively decided that together we have the mettle to start an indie games studio. Our mission is to produce tightly focused, refined entertainment that put the players first. Jamie is simultaneously the team leader, lead game designer and programmer at ResByte Games. An absolute wizard in programming, problem-solving and planning, his leadership and technical abilities make our vision a reality. Andrew is an artist primarily responsible for producing 3D models, lighting, and managing our community pages. His artistic eye has steered the visual direction of our project to produce an immersive world for the player. Lastly, Adam is an artist and is responsible for the project’s 3D model production, technical art, and animation. It has been his task to bring the world and characters to life by compounding his artistic abilities and technical understanding. |
About the project
| In Deep Hunger, you’ll cook and serve fast food for your monstrous patrons within your crumbling lighthouse kitchen. Be quick, or you’ll be next…on the menu! Deep Hunger is a frantic, single player, first-person cooking game where your customers are foul Lovecraftian beasts who are just as ready to devour you as they would a tasty burger. You’ll prepare, grill, fry and throw ingredients in physics-based chaos in order to plate up before your customers turn feral. Each night you’ll earn money to maintain your kitchen, the faster you serve, the more your cretinous clientele are willing to pay! But not everything is as it seems. Your petrifying patrons were once ordinary townsfolk of the local fishing village, who now have become twisted in both body and mind by an ancient, eldritch power. Can you satisfy their monstrous appetites, hold your kitchen together, survive the night, and cure the townsfolk of the curse? Or will you yourself be consumed by the madness? |
Trailer

Screenshots



We applied to Tranzfuser with the aim of launching a new game development studio that utilises the strength of new and emerging UK talent. Where we can bring together a diverse range of experiences to create fun and unique gameplay for our target audiences. With Tranzfuser, we will learn a variety of skills that will be crucial in our journey, fueling new ideas and ventures. We will adopt new business-orientated practices and merge them with our constantly evolving design and development skills. Alongside this, using the connections we forge to help propell us in our goal of building a sustainable game development studio for many years to come.
Project Lead