
| Alec Minter is the Creative Director for Museful. He’s been playing games and vibing with his favourite soundtracks since he first picked up Pokémon Blue on Gameboy. Alec now spends his free time writing code and stories, forever inspired by his team and all the games he’s enjoyed. Tony Hsu is Museful’s Game Designer and Technical Artist. He trained as an architect in Taiwan before making the jump to study games art in the UK, seeking to collaborate and create experiences that can be enjoyed together – like when he’d compete (in a friendly way) against his Dad on FIFA. Roy Chen is Museful’s talented 2D Artist, she loves to draw… a lot. For her, creating art is just like a diary entry, each piece full of memories and feelings that tell her story. She travelled to the UK with Tony to become a children’s book illustrator, and it was an unexpected but beautiful surprise that she joined Nostalgicat. Tom Fyfe has spent a long time in academia – specialising in project management, design thinking, problem solving, communication, programming – if you name it, he’s (probably) made a decent run at it. He’s the Audio Designer and Producer for Museful. |
About the project
| Museful is a single player musical adventure being developed for PC, where you colour in the world environment through the power of music. Play as the Conductor, explore stunning hand drawn 2D locales and meet compelling characters as you journey through the colour shifting, Metroidvania inspired world of Chromesthesia. Learn musical abilities with companions to restore colour, music, and life to the world. By mastering a combination of these abilities, you can progress through Museful in your own way. Enjoy tight platforming and controls with the many challenges that will put your skills to the test, and join us in celebrating your own creativity. Your adventure will dive deep into five unique regions, each with their own inspirations, friends, foes, bosses, puzzles, original interactive soundtracks, and mysteries to unravel. Experience a branching narrative, with your choices ultimately leading to the world being restored to true colour, or fading completely to grey. |
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I first heard about Tranzfuser in June 2024, when I was wrapped up in my master’s dissertation. It planted a seed, and shortly after graduating I rallied a group of imaginative individuals to become our founding members. To our team, Tranzfuser represents an opportunity to do what we love: create games.It’s daunting to look at a project you’re working on and consider whether it will be successful enough to support your team’s livelihood. Organisations such as UKGF don’t just ease that burden, but have helped us visualise a path forward for our studio, Nostalgicat.I had the pleasure of meeting many alumni from last year’s programme at New Game Plus, and this only consolidated my desire to take part in Tranzfuser 2025. There’s something profoundly inspiring in witnessing newly founded studios make strides, and the impact Tranzfuser will have on Nostalgicat’s future can’t be understated.
Project Lead