A total of 27 graduate teams took part in the 2020 competition.
Find out more about the teams below.
INFINITY 27 Design Studio
Local Hub: Teeside Launchpad
We’re a small team of aspiring developers from the North East with skills across art, design and programming. Our core team values are for open and honest communication, lean value generation and putting customers and employees first.
About the project
Samsara is a single-player action-adventure journey for PC and next-gen console with ethereally-stylised characters in a fantastical world based on Buddhist canon. Reincarnation is the core mechanic used to tell the players story through a gameplay loop of exploration, striving and death, sprinkled with philosophical discourse delivered by mysterious wandering souls.
Play the Game
Local Hub: Glasgow Caledonian University
Quarant Inc. is a group of former GCU students passionate about game development. The core of our team are three creators who loved collaborating during this year’s Global Game Jam. We invited a talented programmer, an animator and a freelance artist into our ranks resulting in a team handpicked for our concept. We are a diverse group with varied backgrounds and nationalities (British, Irish, Polish, Catalan, Serbian) ready to show a different take on the horror genre. Our goal is to reflect the diversity of our team by combating stale gaming tropes.
About the project
Alban: Dread by Darkness is set in an alternate history Scotland where fire doesn’t exist and Homo Sapiens are not the only humans. You play as the Protector of the last surviving settlement in the world. You start the game as the magic electricity which powers and protects the borough has been shut off and your goal is to find your way around in the darkness towards the 5 Giant Orbs on the outskirts, which allows you to then restore power and save everyone. In this 3rd-person terror game, you must balance your ‘attention’ level using either the focus or shine mechanics. While shining allows you to see better in the near-complete darkness, it raises your attention. If your attention rises fully, be prepared; the enemies in this game, the Homo Frigus, are difficult to defeat and can’t be killed – knocking out an enemy gives you only a short amount of time to escape the area. As you venture towards the Farm Tower, explore the buildings for narrative context about the unique world of Alban, and the dark history of the Borough of Picth. But remember, don’t draw too much attention, for the Frigus are listening…
Egg Gang Games
Local Hub: Futureworks Media School
Fresh UK eggs, straight from the Northern roost of Manchester. Organic and free range graduates that all met during our time at our Uni Futureworks. We’re made up of a mix of skill sets and interests and find we work together well. Like a delicious runny boiled egg and buttered toast.
Participating in the Tranzfuser competition will hopefully be a great stepping stone for us to make our way into the industry which is a dream we all share.
Super Market Mayhem is a chaotic, cartoony physics based multiplayer party game with different game modes all themed around shopping. Players are not only racing against one another but are encouraged to cause as much mayhem as possible. You can customise your character and take them to clash against other players on a randomly generated shop floor. If you enjoy a lighthearted competition and like to race, battle or go on scavenger hunts this may be the game for you.
We are a team based out of the Teesside University Launchpad and we’re mostly graduates who’ve been working with one another for around a year. We all have the same dream of starting up an Indie Studio together and we love working together. For us Tranzfuser is the first step on our journey and will lead to the eventual release of Planescape.
Planescape is Third Person Action Roguelite for PC using the Unreal Engine. You will fight through enemies within randomly generated dungeon hellscapes, using magic to control the room and counter with speed and precision.
Local Hub: Staffordshire University
Bermuda Studios is a team of students from Staffordshire University that met via a GameJam this year, where we discovered our shared love for 3D platformers and Survival/Crafting games. From this, Hercle and Basura Bay were born, as well as a studio that specialises in positive change through simple and charming fun.
Our wide range of skill sets means that we complement each other well, allowing us to push each other further as developers with our shared creativity.
The natives of Basura Bay have gone stir crazy due to the amount of trash covering the island, believing that the rubbish accumulating on it is helping them to survive. Hercle is the only one left that hasn’t been affected by the trash’s strange allure; leaving him to be the only one to correct the folly of his newfound friends by recycling the rubbish and transforming it into a sustainable habitat!Hercle: Tale of Basura Bay is a single-player survival game with crafting and platforming elements, focusing on the plight of an environmentally friendly hermit crab. Fans of both survival/crafting games and 3D platformers of the 90’s will find a lot to love in Hercle: Tale of Basura Bay!
Local Hub: Manchester Metropolitan University
We are an independent games studio based in Manchester, England.Founded in 2017, we aim to craft fun experiences that can be enjoyed by a wide range of gamers. We love games, and as a collective we strive to take risks and experiment with new ideas.
Vagrant Soul, an adventure puzzle game for mobile devices, follows the journey of a young monk trying to lift an ancient curse that is slowly corrupting his body. Players will be able to solve puzzles and interact with the environment using intuitive touch-based controls as they explore a mystical land full of mysterious architecture.
Local Hub: University of Huddersfield, Enterprise Team
Indie-Shark Games is an indie games development studio that holds our community at the helm of production. Our desire is to captivate our community with our projects and offer a space for everyone to share in our games development journey.
A 3D Brutal Rogue-lite shooter. Dash and blast your way through an onslaught of cataclysmic creations as you delve deeper into the labyrinthine research facility. Avenge those who have fallen before you and take down the tyrant that taunts, tests and tortures countless clones in his apocalyptic conquest.
We are a team of recent graduates based in Manchester! We are all excited by game development and some of us have worked together previously on Lateral Labs. We are hoping Tranzfuser will be the next step, to further both the game and our skills as professionals.
Lateral Labs is a mind bending, 3D puzzle game where the player must guide robot in training D.R.U (Dispensing & Retrieval Unit) through a series of lab tests by manipulating blocks onto targets tiles. Blocks can be fired from the edge of the grid where they will travel until something blocks their path. However, blocks can also be retracted back towards DRU as long as nothing blocks his line of sight. Various combinations of obstacles such as teleport pads, buttons and directional pads help create energizing brain teasers that require smart thinking and careful planning to solve. Lateral Labs features an easy to use level editor that allows players to create their own brain busting puzzles to share with others, so that they might enjoy solving the tricky lab tests you’ve set out for them. Lateral Labs is suitable for all audiences and platforms and we hope everyone can find enjoyment in solving its many levels.
Monkey Hat Games
Local Hub: University of Suffolk
We’re Monkey Hat Games, a team based in Ipswich, Suffolk! We met in our first year of University, and have bonded well across three years of study because of how diverse our skills and personalities are. Because of this, we work great together as a game-development team. Each of us are able to work well in different areas of a project’s development on our own, but know enough about the skills of other team members to help out when needed. We would love help from Tranzfuser in order to kickstart and develop Monkey Hat Games as a company as well as supporting our own personal development in the indie game development industry.
Hatchapon is a Co-op puzzle game about collecting animals from toy capsules to be displayed on a ranch. The game is structured as multiple islands, which are open levels containing mixtures of linear and optional challenges. Rewards for these activities include the toy capsules, based on ‘Gachapon’ toy eggs, which offer randomly distributed animals similar to the real toy-collecting Gachapon machines.The game is targeted at groups who play games together, such as families, couples and friends. The theme and graphics are family-friendly and should appeal to all ages.Hatchapon will be designed for local or online play for two players. It will initially release on PC, and we will consider console releases soon after.
Define Logic Studios
Local Hub: University of South Wales
Define Logic Games
Define Logic is a team of ambitious and very attractive Designers and Artists who, having recently graduated (mostly) from the University of South Wales, are ready to take on the world: one sub-par internet connection at a time.
Our team was assembled during our last two years at University, where we produced a medley of projects – big and small – but it was our recent success with Games Talent Wales that solidified our team as a force for game development good.
Tranzfuser will be a great opportunity to improve our skills as a team, which will prove invaluable as we start taking on contract work and further developing our project into a working prototype.
Project Roman is an episodic narrative-driven linear RPG set in South Wales during the time of the Roman conquest of Britain, and Boudica’s revolt in the east of England.
The story focuses around Rowan, a Celt-born adopted daughter of a Roman Centurion, who has been tasked by the spirits of Annwn – the Celtic underworld – to bring an end to the war between the Romans and Celts before a cataclysmic battle takes place.
We want to be accurate to the period’s history while prioritising telling a compelling story and featuring an engaging gameplay loop. We also want to bring in fantasy elements to the game, drawn from the period’s mythological beliefs and presented as if part of the natural world.
We are planning a PC release, though Console is being considered. We expect a 16+ and are targeting people who love ancient history or history in general, RPGs and historical fantasy.
Local Hub: Falmouth University, Games Academy
CORE Games is a diverse team of students from Falmouth and Southampton Solent Universities aspiring to one day create the most cutting-edge games in the industry. We are using Tranzfuser as an opportunity to develop a 3rd person action game which we think has great market potential, as long as we manage to produce the best work we possibly can during the competition. Whatever the eventual fate of the project, most of us also hope to at least use the results of our work here as a springboard to get us into the industry proper.
Our first commercial game, HEPTAGON, just released on Steam.
Interstice is a fast-paced, single player 3rd person shooter which centres around gravity-distorting movement mechanics. Set in an Escher-esque sci-fi dreamscape inspired by Manifold Garden, the game challenges the player to navigate mind-bending environments at high speeds while fighting off hordes of enemies.
Local Hub: Brunel University London
Wordplay is an indie game development studio set up in London. We are a collective made up of writer, designer, and developers with a distinct style and attitude towards storytelling. We draw on broad industry experience and networks to create the most powerful outcomes for the projects we work on. We also share a common passion to create narratives, designs and games with the potential to inspire creativity and build connections between people.
Days Lost is a narrative based puzzle game set inside the diary of a young woman that takes you on an unusual journey of recovering the memories of days that she’s lost. The game is ultimately about empathy and learning to appreciate little moments of life. Living in a time when the world came to a standstill because of a pandemic, memories are a reminder that time passes, that things change. This game is an opportunity to slow down and go on a journey where we can reminisce, recreate and relive the memories of days lost. Days Lost puts the player in the shoes of Natalia, going through her diary to fill in the gaps of her memory. Solving each puzzle brings back some fragments of Natalia’s memory revealing the wider memories of the occasion not mentioned in her diary. Tying the puzzles together is a story told in a colourful diary style.
Frog Island Team
When Kingsley and Oliver first play-tested the prototype with their peers, they knew they had found something. Not just something that people liked to play, but something that they loved to make. When Oliver put a team together for Tranzfuser, he knew he needed people that were just as excited as Kingsley and him, but people that could support the project in ways that they both couldn’t. All of us want to contribute to this project doing what we are great at, and Tranzfuser has given us an opportunity to shine. Not only that, but also the opportunity for us to get Frog Island released.As well as getting a product released, we want to use the program to gain some invaluable experience working as a team on a funded game project, something that some of us have never had the chance to do before.
Frog Island is a 3D platformer game, where you are a small frog with a big tongue and bigger ambitions. The player uses their frog tongue to swing themselves and fling obstacles to get to the end as fast as possible. When it comes to Frog Island, the core design goal was to make the game “all about the tongue”, giving the player full control over it!Features of Frog Island Include :Unique interactions in every level based on the core mechanic, including rowing a boat, throwing darts, and creating bridges.Levels designed for casual players taking it easy, with a forgiving checkpoint system, and easy platforming, but also experienced players trying to beat their best time, with hidden shortcuts, and technically difficult platforming.Secret coins, bananas, and hats for the frog hidden in every level, for players who like to explore and collect it all.
See more: frogislandgame.com
Local Hub: Wrexham Glyndwr University
We are a group of friends who met through attending the same course at Glyndwr University. Through our three years together we helped each other, starting in separate groups and slowly merging into a single strong group.
We’re hoping that Tranzfuser will be the first step on our journey to a successful indie game studio. The chance to work with experienced members of the community and build a network will be irreplaceable.
Arconaut is a 3rd person stealth adventure game set in a Steampunk galaxy where the player must infiltrate enemy bases to raid the crucial energy supply that lies within. They’ll fly their small craft to robot controlled space stations and grab what they can. Their actions will be detected and security will increased. We encourage our players to be stealthy and swift to get what need and escape before the security levels gets too high. What you take will be used to help ensure the survival of the human race, so the more the better, but if you die, they get nothing.
This is a PC exclusive demo and we think anyone who likes steampunk or stealth should find something they’ll enjoy.
Initial launch is planned for PC and Laptops with console release possible later on. Our market research shows our primary market is those between 12-33, but anyone who likes space, steampunk or stealth should find something they’ll enjoy.
Bladestorm Studio is a new indie games studio founded by four final year games students and is based in Wrexham, North Wales. The team leader is Michael, Gareth is our programmer, Damian works on the character models and Ryan does work on Audio and 3D Assets.
Bladewind is a 3rd person action rogue-like with a fun arcade twist coming to the PC platform. The art style has a fantastical medieval feel with striking characters and environmental detail. As the player, you get to select one of three classes which are the Scavenger, Jester and Enchantress, each with their own unique ability. The player must then utilise these abilities and gear up with random weapons bought in the hub and visiting the other shops as well for upgrades.Once the player is ready they can then enter the farm level in order to fight the waves of enemies, defeating the legendary boss, completing quests and searching for treasure along the way within the different levels.
Chimera Tales is a small multinational game development team focusing on narrative-driven game experiences. We think of the medium of video games as an art form to raise questions regarding social, political or historical topics.
Hotel Arcanum is a 2d, story-driven adventure game about transgenerational Holocaust trauma that merges real historical facts and a dream-like magical world together. Arriving home after years of being abroad, the 28-year-old protagonist realizes that his idealized, perfect family is full of hidden stories and secret memories that still seriously affect all their lives. The game will allow the players to explore the challengingly interconnected family tale told in a hand-drawn art-style on PC and consoles.
The whole is, in the words of some great thinker or other, greater than the sum of its parts. In our case, the parts met each other through friendships and connections formed during our time at university. Louise and Zach are London to the core. Finn found his way here all the way from Hobbiton (New Zealand) and Eimantas is from Lithuania. Though unified in our vision for the studio, we are quite different from one another.Each of us brings a unique set of skills and qualities to the table. Eimantas is cool and level-headed, a key player in times of crisis. Finn is the mad one (the “visionary”) with one foot planted in reality and the other gradually dissipating in a puddle of perpetual self-realization. Louise is the realist among us: quick-witted, down to earth, and exceptionally talented. And Zach… well Zach is Zach. He eats UV-maps for breakfast.
Will it golf? is a comedy-driven golf sandbox that’s full of surprises and jam-packed with possibilities and fun challenges. Explore an immersive, open world (on foot or in a golf cart) with climbable trees, giant bouncy mushrooms, sentient bowling pins, and a live volcano! Feedback and suggestions are super-welcome! Will it golf? is the first game we’ve made together as a studio. We had a great time making the game and we really want to keep making games together so encouragement and support from our beloved community is very much appreciated.“Please buy my game and enjoy so I can make more game and you can more enjoy” – Finn’s 4 am brain.
A small independent computer game development company from North Wales, in which all members share the same passionate, ardent mindset.
Destruction Line is a 2-4 player work simulation, beat’em up party game. The aim of the game is to finish the round with the most accumulated points by the end of the round, through both fighting and collection mechanics, through various different levels, themes and gamemodes. Destruction Line aims to keep players on their toes at all times throughout the entire duration of the level.
Celtic Dragon Studio
Local Hub: InGAME
Celtic Dragon Studio is a team based in Dundee, Scotland that adores 3D platformers and story-driven experiences. We are making it our mission to recreate the magic we felt for platformers in our youth and we aim to do this by using familiar tropes blended with modern technology and gameplay principles, all to create experiences that feel both fresh and familiar.Azzy Battles the Darkness started out as a solo venture, but thanks to Transfuzer it has grown into a full-team endeavour, and together will continue to aim higher and have Azzy leave a mark on the 3D platformer sphere.
Azzy is a plucky young feline who has his life turned upside down when his father mysteriously vanishes. With his trusty bionic arm and the power of the elements, he is flung on an adventure bigger than he could have ever imagined! In this character-driven 3D action-platformer, you’ll be tasked with using the synergistic properties of the elements to overcome platforming challenges, solve puzzles, and defeat enemies however you want, all whilst unravelling a compelling narrative experience.
Fat Pigeon Games
Local Hub: University of Westminster
Fat Pigeon Games is a team formed by graduates from the University of Westminster. Our team previously worked together on numerous projects. The team consists of skillful individuals, that cover different areas of development – ranging from programmers to sound designers and illustrators.
Fat Pigeon Games aims to make interesting and captivating games, that provide players enjoyable experiences even after the first playthrough. Games that give players the ability to choose their own path and solve challenges their way.
LEAP is a first-person puzzle platformer, where players are given a special tool, called Platform Fabricator, that allows them to place unique platforms wherever they want to solve challenges however they choose.The game aims to target casual and hardcore players. For casual players a story mode with immersive story and an interesting cast of characters. For hardcore players a challenge mode, where they can compete between each other.Story mode will tell a story about Elloise Turner, a scientist, and her AI companion Hasswell, who both got stuck in an unknown world, due to a failed experiment. Using the Platform Fabricator they need to traverse different environments and face challenges to survive and find their way back home. Challenge mode provides players with various levels that test their ability to traverse environments using Platform Fabricator in the fastest and most efficient ways possible.
Local Hub: University of the West Scotland
Featherskull Studios is a passionate, creative game development team based in the west of Scotland. Formed of four classmates from University of the West of Scotland graduates of 2020. Our team’s strengths lie in our ability to combine our individual skillsets and creativity to create truly new and interesting game experiences. Each member’s ideas are considered and brainstormed allowing the best solutions to be designed and implemented. With our combined efforts and skills we will create an effective vertical slice of our game whilst developing Featherskull into a new indie game studio.
TRIBULATION is a 3rd person rogue-like hack and slash set in a world which merges Norse mythology and science fiction. Fight through randomly generated levels and collect powerful upgrades to battle the boss to reach the next level. However if you die your progress is reset!You play as a Norseman seeking redemption, who embarks upon a journey into the world tree; Yggdrasil. This cosmic entity creates renditions of each of the nine realms of Norse myth, including the monsters and machines which lie within.
We are a team of three passionate female game developers. Our team leader Cecilia was a PhD student in Computer Science and has been a game designer and producer for 3 years at one of the most famous game companies in China. Aiko is a talented writer who has published several books; meanwhile, she just received a Master’s degree in philosophy at the University of Cambridge. Aleisha is going to be a 3rd-year games programming student with Chinese-English translation experience, eager to gain more experience through this opportunity. We are a team of underrepresentation, aim to break the limit of traditional visual novels, and provide an exciting and immersive experience for gamers.
Imagine one day you wake up in a man’s body. You could not remember who you are. The new reality for you is that you are Michael, a philosophy professor at the University of Cambridge. You try to live Michael’s life: giving lectures, supervisions, and talks at conferences. Even though you know nothing about philosophy, people agree with whatever you say. Gradually, you discover the complicated relationships around Michael between academics and students. In the meantime, you find your past overlaps with Michael’s…Can you get back to your body? Can you handle the secrets you will discover? Will your path cross with Michael’s? All these questions are left for the player to discover.
The game is more than just a Visual Novel. It contains puzzles about interesting philosophical knowledge, mechanics to present the complicated relationships, and most importantly, a distinct, rich storyline.
Bunny Box Games
Bunny Box is a small game dev team that has been working together for the best part of two years, creating multiple smaller scale projects within that time frame, and seeing some moderate success with one of our games being nominated for a ‘Grads in Games’ award. As a team we strive to create unique experiences and bring people together through games.
‘You Arrive In A Town’ is a casual, RPG-lite experience for 1-4 players. Journey through a narrated story in a tabletop RPG inspired world. Gather resources, slay monsters, and customise your loadout in order to complete quests in time based stages!
Our team has been built around a group of friends with a shared mindset and most importantly, a wide spectrum of skill sets. We believe we have the capacity to cover all the main roles in a game development team. We have similar interests and tastes; this makes a strong connection in team building.The team is comprised of two programmers, a lead artist, game designer and sound composer / designer. We are graduates with experience in developing smaller games and working on side projects related to game development.
Anima is a third person, puzzle adventure game that combines exploration and creative puzzle solving.
In the game, the player will spend most of their time exploring dungeons, solving unique puzzles and collecting spirits to empower the player’s basic abilities. While most of the gameplay takes place inside dungeons, a world map could be used to help identify the locations of dungeons, treasures, secrets and side challenges.
Dungeons are divided into two sequential stages – Stage one is where the player unlocks a supernatural ability (passive or active) that can be used immediately upon collection (e.g. harness the Spirit of the Rhino to break through walls and use the Spirit of the Eagle to get a bird’s eye view of an area). Once the first stage is finished, players have the option to either progress to the second stage or depart. Stage two is optional however it rewards the player with a token. Tokens allow the player to literally summon animals into the world as companions. Direct control of these creatures grants the player direct movement of the animal and another use of the same signature ability. A token is only obtainable when the spirit’s ability is unlocked first.
We are a team based in Glasgow, Scotland who want to challenge ourselves to create a project that is meaningful to us but also provides challenge.With our mix of abilities, we enjoy working together and improving as developers.
CyberFocus is a first person, parkour, time bending experience where players are in the shoes of a Cyborg. Make use of these powerful abilities by fighting and maneuvering your way through levels, fighting multiple challenging enemies with exciting gunplay mixed with parkour and time bending to get the upper edge.Set in the future, you, as a cyborg must fight your way to the CEO of the corporation who created you and find out why they chose you.Use the environment to get around and work for you. Grappel to chains, slow down time to reach certain areas. All of this allows you to outsmart your enemies and fly through environments skillfully. Shoot enemy weak spots with pinpoint accuracy by slowing down time and aiming carefully. Master the art of being a cyborg who will be feared and uncover the real truth of why you were saved and transformed into this killing machine…
Name Pending works as a collective operating out of Glasgow, Scotland and is composed of five recent graduates from Glasgow Caledonian University. Our team was formed through our shared passion for developing computer games and our ambition to create engaging experiences. The team has worked together on several projects demonstrating our ability to work successfully as a collective and we are eager to venture forward into a new exciting project that will demonstrate our abilities, further our professional development and will support our progression into the games industry. Our team is grateful for the opportunity provided by our acceptance into Tranzfuser 2020, granting us the ability to continue our game development journey as a team, and work together on our first fully fledged project. Tranzfuser is a major milestone in our journey and the team is excited and motivated to progress forward together.
Paranormal Panic is a wacky 3D couch co-op experience, where you take ownership of Panicville‘s first and only paranormal investigation team. Playing as one of four characters, you accept contracts from the town’s inhabitants, to capture the entities that haunt their town. As an inexperienced team, your methods are ‘unorthodox’ but effective, as you hunt the ghouls with a range of common household tools, leaving havoc in your wake and becoming more of a nuisance than the ghosts you were tasked with removing. Focusing on a co-op experience, Paranormal Panic requires a controller to play, allowing up to 4 people to join in on the fun to tackle the level together. Featuring a destructible environment, co-op capture mechanics and a graded scoring system, Paranormal Panic emphasises player interaction, allowing you to help or hinder your friends as you work to remove the ghouls haunting the town, each level culminating in a boss encounter with unique mechanics and challenges to overcome.
Knights of Borria
Knights of Borria is a team of four Falmouth graduates that came together in the final year of our university course, having participated in multiple game jams over the last year such as Jamfuser 2020 and the Global Game Jam. We are a multi-disciplined team, who have the skills and drive to create games.
Build your own moving fortress and manage a crew of apocalyptic madmen as you blast your way through the deadly wastes of Rustbreaker. In this 2D roguelike you must construct your own unique trawler from scavenged metal, directing your crew in battles of tactics and mass-destruction. Learn the story and meet the denizens of this whimsical and explosive world as you forge your ship and crew into a force of reckoning on your journey to the centre of the world, where Paradise is rumoured to await…With millions of possible trawlers, hundreds of event branches and several rich biomes to explore, Rustbreaker provides a unique experience for every player, and every subsequent playthrough. Discover the lore-rich world and interact with your crew in different ways with each run, unlocking new starting scenarios and factions to play with.
Enjoy the process of placing trawler rooms together to create a heavy gun-laden dreadnought, or an engine-slick speed machine. Choose one of many randomly-generated paths through the hazardous world map.Whether you choose to create a rustbucket ship of greasy oil-goblins, or a hardened crew forged from gunpowder and steel plate – the choice lies with you. Welcome to Rustbreaker, captain.