LFT: 3D Art

Looking to: Join an established team
Primary Skillset: 3D Art
Other Skills: Unity
Comments: While mainly an Environment Artist and Props Artist, I do work across various skill set including Character, basic VFX and technical art in engine. I work mainly in Unity though have some experience in Unreal too. I specialise in VR and AR, working to those technical constraints, creating efficient light meshes, textures and anything to reduce draw calls and GPC demand, usually working in a more stylised manner. I work in Maya, Zbrush, Photoshop, Substance suite and am learning Blender and Houdini. I have made 3 games and 1 client experience (Spaceport Cornwall/Virgin Orbit) all in VR and freelanced on a Unreal game team at uni, all of which are in my portfolio as well as freelance with an indie team on an upcoming VR title (Space Salvage), so am used to working professionally in multi disciplinary teams. Working in small teams, I am used to wearing many hats, including marketing, level design and some (very) basic programming, but am always happy to learn more. I graduate from Falmouth Uni this Summer (2023) with a predicted 1st and am looking to work with a team that is passionate about making fun and maybe slightly off the wall games.
Looking to: Join an established team
Primary Skillset: 3D Art
Other Skills: Unity
Comments: While mainly an Environment Artist and Props Artist, I do work across various skill set including Character, basic VFX and technical art in engine. I work mainly in Unity though have some experience in Unreal too. I specialise in VR and AR, working to those technical constraints, creating efficient light meshes, textures and anything to reduce draw calls and GPC demand, usually working in a more stylised manner. I work in Maya, Zbrush, Photoshop, Substance suite and am learning Blender and Houdini. I have made 3 games and 1 client experience (Spaceport Cornwall/Virgin Orbit) all in VR and freelanced on a Unreal game team at uni, all of which are in my portfolio as well as freelance with an indie team on an upcoming VR title (Space Salvage), so am used to working professionally in multi disciplinary teams. Working in small teams, I am used to wearing many hats, including marketing, level design and some (very) basic programming, but am always happy to learn more. I graduate from Falmouth Uni this Summer (2023) with a predicted 1st and am looking to work with a team that is passionate about making fun and maybe slightly off the wall games.

 

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