A Year of Fresh Talent and Big Ambitions

This year saw well over 60 applications from across the UK, a strong indicator of the growing ambition and drive among entrepreneurial graduate game developers. From those, 21 talented teams were selected to take part in a summer of creative growth, collaboration and entrepreneurial business development under the Tranzfuser banner.
Across those 21 teams (made up of talented programmers, artists, designers, producers and more) committed their summer to working on not only the development of their own-IP game, but also learning the all important skills of business development, studio growth and starting down the path of shaping their ambitions toward something sustainable.
Participating teams were supported by our unique network of Local Hubs, and over the course of the summer they all enrolled in Games Biz Academy (our unique curated suite of learning resources).
As the weeks passed by, the teams produced a diverse plethora of game prototypes: from cosy craft-builder games to farm-themed roguelike chess hybrids, showing the breadth and creative potential of the UK’s graduate devs. Their efforts culminated in this year’s public showcase event: ProtoPlay.

The Power of Community
Tranzfuser connects fresh graduate talent with the UK Games Fund community of funded companies, giving the ambitious young devs the opportunity to learn from and network with the experienced veteran games developers from the portfolio. This unique way of collaborating across the community ensures that the Tranzfuser teams are uniquely placed to learn about more than just games development; they take on the experiences of those who know a thing or two about business fundamentals, studio structure, preparing to pitch for investment and how to build up professional resilience.
The four winning studios secured funding from the UK Games Fund’s Prototype Fund for the continued commercial development of their games. A further three studios were selected to join the upcoming DunDev programme and will soon venture to Dundee for the month-long hothousing residential programme.
It goes without saying that for all teams, the experience; the portfolio, the network, the mentorship, remains a valuable springboard. Many leave Tranzfuser positioned to continue working, collaborating, or launching their next project with much greater confidence and clarity.
To everyone who applied, participated, mentored, played, supported or cheered – thank you!
Here’s to the future of UK indie games.



